<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="communityFarmSign.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="textures/communityFarmSign_diffuse.dds"/>
    <File fileId="2" filename="textures/communityFarmSign_normal.dds"/>
    <File fileId="3" filename="textures/communityFarmSign_specular.dds"/>
    <File fileId="7" filename="textures/signDecal_diffuse.dds"/>
    <File fileId="13" filename="$data/maps/mapEU/textures/props/industrialLight06Glass_diffuse.png"/>
    <File fileId="14" filename="$data/maps/mapEU/textures/props/industrialLight06Glass_normal.png"/>
    <File fileId="15" filename="$data/maps/mapEU/textures/props/industrialLight06Glass_specular.png"/>
    <File fileId="10" filename="$data/maps/mapEU/textures/props/industrialLight06_diffuse.png"/>
    <File fileId="11" filename="$data/maps/mapEU/textures/props/industrialLight06_normal.png"/>
    <File fileId="12" filename="$data/maps/mapEU/textures/props/industrialLight06_specular.png"/>
    <File fileId="9" filename="$data/shaders/decalShader.xml"/>
    <File fileId="16" filename="$data/shaders/glowShader.xml"/>
    <File fileId="4" filename="$data/shaders/placeableShader.xml"/>
  </Files>


  <Materials>
    <Material name="communityFarmSign_Material" materialId="54" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="industrialLight06_mat" materialId="6">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
    </Material>
    <Material name="industrialLight06_mat1" materialId="7" customShaderId="16">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
    </Material>
    <Material name="industrialLight06Glass_mat" materialId="8" alphaBlending="true">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="signDecal_Material" materialId="10" specularColor="0.6 1 0" alphaBlending="true" customShaderId="9">
      <Texture fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="communityFarmSign.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="communityFarmSign_Main" clipDistance="200" nodeId="24">
      <TransformGroup name="testStart" translation="1.85 0 -0.3" nodeId="25">
        <TransformGroup name="testEnd" translation="-3.75 1.53115 0.6" nodeId="26"/>
      </TransformGroup>
      <TransformGroup name="clearLevelStart" translation="1.85 0 -0.3" nodeId="27">
        <TransformGroup name="width" translation="-3.75 0 0" nodeId="28"/>
        <TransformGroup name="height" translation="0 0 0.6" nodeId="29"/>
      </TransformGroup>
      <Shape name="stoneSign" shapeId="1" static="true" collisionFilterGroup="0x3e" collisionFilterMask="0xfffffbff" clipDistance="200" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="54"/>
      <Shape name="signDecal" translation="0 0 0.001" shapeId="2" clipDistance="150" nodeId="31" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="10"/>
      <TransformGroup name="industrialLight06" translation="1.04089 1.1 0.242025" lodDistance="0 10" clipDistance="80" nodeId="32">
        <TransformGroup name="LOD0" nodeId="33">
          <Shape name="industrialLight06" shapeId="3" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="6"/>
          <Shape name="glass" shapeId="4" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </TransformGroup>
        <TransformGroup name="LOD1" nodeId="36">
          <Shape name="industrialLight06" shapeId="5" nodeId="37" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </TransformGroup>
        <TransformGroup name="illum" nodeId="38" weatherRequiredMask="0x40">
          <Shape name="selfIllum" shapeId="6" nodeId="39" castsShadows="true" receiveShadows="true" materialIds="7"/>
          <Light name="light" translation="0 -0.182007 0.620658" nodeId="40" type="point" color="1 0.75 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" range="2"/>
        </TransformGroup>
        <Shape name="col" translation="0 -0.035934 0.430344" shapeId="7" static="true" collisionFilterMask="0xfffffbff" nodeId="41" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
      </TransformGroup>
      <TransformGroup name="industrialLight06" translation="-0.99911 1.1 0.242025" lodDistance="0 10" clipDistance="80" nodeId="42">
        <TransformGroup name="LOD0" nodeId="43">
          <Shape name="industrialLight06" shapeId="8" nodeId="44" castsShadows="true" receiveShadows="true" materialIds="6"/>
          <Shape name="glass" shapeId="9" nodeId="45" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </TransformGroup>
        <TransformGroup name="LOD1" nodeId="46">
          <Shape name="industrialLight06" shapeId="10" nodeId="47" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </TransformGroup>
        <TransformGroup name="illum" nodeId="48" weatherRequiredMask="0x40">
          <Shape name="selfIllum" shapeId="11" nodeId="49" castsShadows="true" receiveShadows="true" materialIds="7"/>
          <Light name="light" translation="0 -0.182007 0.620658" nodeId="50" type="point" color="1 0.75 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" range="2"/>
        </TransformGroup>
        <Shape name="col" translation="0 -0.035934 0.430344" shapeId="12" static="true" collisionFilterMask="0xfffffbff" nodeId="51" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
