<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_LDCHelper</name>
        <functions>
            <function>$l10n_LDCHelper</function>
        </functions>
        <image>icons/store_LDCHelper.dds</image>
        <price>20000</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
		<category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>22528</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>6400</indexBufferMemoryUsage>
        <textureMemoryUsage>393216</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/DCHelper.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <canBeDeleted>true</canBeDeleted>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	<triggerMarkers>
        <triggerMarker node="playerTriggerMarker" 	filename="i3d/markers/markerIconWrench.i3d" adjustToGround="true"/>
        <!-- <triggerMarker node="warningStripes" 		filename="i3d/markers/warningStripesHelper.i3d" /> -->
        <triggerMarker node="hide" 					filename="i3d/markers/markerIconHide.i3d" adjustToGround="true"/>
        <triggerMarker node="unhide" 				filename="i3d/markers/markerIconUnhide.i3d" adjustToGround="true"/>
	</triggerMarkers>

    <dynamicallyLoadedParts>
    </dynamicallyLoadedParts>
	
    <hotspots>
        <hotspot type="PRODUCTION_POINT" />
        <!-- <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="playerTriggerMarker" /> -->
    </hotspots>
	
	<animatedObjects>
		<animatedObject saveId="hideUnhide" >
		  <animation duration="0.2">
			<part node="unhide">
			  <keyFrame time="1.0" 	visibility="false"/>
			  <keyFrame time="1.0" 	visibility="true"/>
			</part>
			<part node="hide">
			  <keyFrame time="1.0" 	visibility="true"/>
			  <keyFrame time="1.0" 	visibility="false"/>
			</part>
			<part node="warningStripes">
			  <keyFrame time="1.0" 	visibility="true"/>
			  <keyFrame time="1.0" 	visibility="false"/>
			</part>
		  </animation>
		  <controls triggerNode="hideUnhideTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_hide" negText="action_unhide" />
		</animatedObject>
	</animatedObjects>
  
    <productionPoint>
        <productions>
			<production id="egg" name="$l10n_fillType_egg" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="EGG" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="EGG" amount="1000" />
                </outputs>
            </production>
            <production id="wool" name="$l10n_fillType_wool" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WOOL" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="WOOL" amount="1" />
                </outputs>
            </production>
            <production id="goatmilk" name="$l10n_fillType_goatMilk" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="GOATMILK" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="GOATMILK" amount="1000" />
                </outputs>
            </production>
            <production id="honey" name="$l10n_fillType_honey" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="HONEY" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="HONEY" amount="1000" />
                </outputs>
            </production>
            <production id="STONE" name="$l10n_fillType_stone" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="STONE" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="STONE" amount="1000" />
                </outputs>
            </production>
            <production id="MANURE" name="$l10n_fillType_manure" cyclesPerHour="1" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MANURE" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="MANURE" amount="1000" />
                </outputs>
            </production>
			
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="EGG"   		capacity="10000" />
            <capacity fillType="WOOL"   	capacity="10000" />
            <capacity fillType="GOATMILK"   capacity="10000" />
            <capacity fillType="HONEY"   	capacity="10000" />
            <capacity fillType="STONE"   	capacity="10000" />
            <capacity fillType="MANURE"   	capacity="10000" />
        </storage>

        <sellingStation node="sellingStation" supportsExtension="false">
            <palletTrigger triggerNode="palletTrigger" fillTypes="EGG WOOL GOATMILK HONEY" />
            <unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="STONE MANURE GOATMILK" />
        </sellingStation>
		
        <loadingStation node="loadingStation" supportsExtension="false">
            <loadTrigger triggerNode="loadTrigger" fillLitersPerSecond="5000" dischargeNode="dischargeNode" fillTypes="STONE MANURE"/>
        </loadingStation>	
		
        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnPlace1Start" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />
    </productionPoint>

    <i3dMappings>
		<!--clearAreas-->
			<i3dMapping id="clearArea1Start" 	node="0>0|0" />
			<i3dMapping id="clearArea1Width" 	node="0>0|0|0" />
			<i3dMapping id="clearArea1Height" 	node="0>0|0|1" />
		<!--levelAreas-->
			<i3dMapping id="levelArea1Start" 	node="0>1|0" />
			<i3dMapping id="levelArea1Width" 	node="0>1|0|0" />
			<i3dMapping id="levelArea1Height" 	node="0>1|0|1" />
		<!--testAreas-->
			<i3dMapping id="testArea1Start" node="0>2|0" />
			<i3dMapping id="testArea1End" 	node="0>2|0|0" />
		<!--updateAreas-->
			<i3dMapping id="tipOcclusionUpdateArea1Start" 	node="0>3|0" />
			<i3dMapping id="tipOcclusionUpdateArea1End" 	node="0>3|0|0" />
		<!--indoorAreas-->
			<i3dMapping id="indoorArea01Start" 	node="0>4|0" />
			<i3dMapping id="indoorArea01Width" 	node="0>4|0|0" />
			<i3dMapping id="indoorArea01Height" node="0>4|0|0" />
		<!--triggers-->
			<i3dMapping id="warningStripes" 		node="0>5" />
			<i3dMapping id="playerTriggerMarker"	node="0>8|0|0" />
			<i3dMapping id="playerTrigger" 			node="0>8|0" />
			<i3dMapping id="infoTrigger" 			node="0>9" />
		<!--sellingStation-->
			<i3dMapping id="sellingStation" 		node="0>6" />
			<i3dMapping id="palletTrigger" 			node="0>6|0" />
			<i3dMapping id="exactFillRootNode" 		node="0>6|2" />
			<i3dMapping id="unloadTriggerMarker" 	node="0>6|0|0" />
		<!--loadingStation-->
			<i3dMapping id="loadingStation" node="0>10" />
			<i3dMapping id="loadTrigger" 	node="0>10|0" />
			<i3dMapping id="dischargeNode" 	node="0>10|1" />
		<!--palletSpawner-->
			<i3dMapping id="palletSpawner" 		node="0>7" />
			<i3dMapping id="spawnPlace1Start" 	node="0>7|0" />	
		<!--hideUnhide-->
			<i3dMapping id="hideUnhideTrigger" 	node="0>11|0" />
			<i3dMapping id="hide" 				node="0>11|1" />		
			<i3dMapping id="unhide" 			node="0>11|2" />		
    </i3dMappings>
</placeable>
