<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight19.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="12" filename="beaconLight15_emissive.png"/>
    <File fileId="17" filename="../textures/BlauEmissive.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight15_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/beaconLights/lizard/beaconLight15_vmask.png"/>
    <File fileId="18" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="14" filename="$data/shared/default_normal.dds"/>
    <File fileId="15" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="13" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>	
  </Files>


  <Materials>
    <Material name="beaconLight15_glassClear03_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="20"/>
      <CustomParameter name="colorScale" value="0 0 1"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
      <CustomParameter name="blinkMulti" value="3 3 50 0"/>
    </Material>
    <Material name="beaconLight15_plasticPaintedShinyBlack_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
    <Material name="Glas" materialId="37" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
    </Material>
    <Material name="Licht" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight19.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beaconLight15" nodeId="12">
      <Shape name="poleMount" shapeId="1" visibility="false" clipDistance="75" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="6"/>
      <TransformGroup name="variationBlink" nodeId="14">
        <Shape name="Static" shapeId="2" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="7"/>
        <Light name="variationBlink_realLight" translation="0.569433 1.23637 3.74751" rotation="180 -1.86693e-05 180" clipDistance="300" nodeId="16" type="spot" color="0 0 0.9" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.05" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="80" dropOff="5">
          <Light name="variationBlink_realLight" translation="1.13677 0 3.15195e-07" rotation="-4.07111e-13 -1.62844e-12 -3.6812e-15" clipDistance="300" nodeId="17" type="spot" color="0 0 0.9" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="80" dropOff="5"/>
        </Light>
        <Shape name="LFrontBottomBlueLightsBody.001_Cube.003" shapeId="3" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="37"/>
      </TransformGroup>
      <Shape name="lightGlass_static" shapeId="4" visibility="false" clipDistance="75" nodeId="18" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
