<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="LEDbeacon_02.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="23" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="1" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="25" filename="$data/shared/detailLibrary/metallic/glass/glassLine01_normal.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="21" filename="LEDbeacon_etiquette.dds"/>
    <File fileId="14" filename="LEDbeacon_transparent.dds"/>
    <File fileId="17" filename="beacon_emissive.dds"/>
  </Files>


  <Materials>
    <Material name="default" materialId="56" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="default" materialId="63" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="lightsIntensity" fileId="17"/>
    </Material>
    <Material name="Etiquette" materialId="5" specularColor="1 1 0">
      <Texture fileId="21"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="glassLine01Mat" materialId="35" alphaBlending="true" customShaderId="4">
      <Texture fileId="23"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.15 0.15 1"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="plasticPaintedShinyBlackMat" materialId="7" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
    <Material name="silverScratchedMat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="LEDbeacon_02.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="LEDbeacon_02" nodeId="17">
      <Shape name="surfaceMount" shapeId="1" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="7,8"/>
      <Shape name="poleMount" shapeId="2" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="7,8"/>
      <TransformGroup name="variationRotate" nodeId="20">
        <Shape name="variationRotate_static" rotation="90 -0 0" scale="0.00999999 0.00999999 0.00999999" shapeId="3" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="56"/>
        <Light name="variationRotate_realLight" translation="-0.0766487 0.22176 0.0040475" rotation="-151.662 -89.2702 0" clipDistance="300" nodeId="22" type="spot" color="0.15 0.15 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Shape name="variationRotateDistance_static" rotation="90 -0 0" scale="0.00999999 0.00999999 0.00999999" shapeId="4" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="63"/>
      </TransformGroup>
      <Shape name="LEDbeacon_02" shapeId="5" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="5,8,7,35"/>
    </TransformGroup>
  </Scene>

</i3D>
