<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="FlashLED.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="14" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="1" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassLine01_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="18" filename="LEDbeacon_transparent.dds"/>
    <File fileId="22" filename="beacon_emissive.dds"/>
  </Files>


  <Materials>
    <Material name="default" materialId="45" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="lightsIntensity" fileId="22"/>
    </Material>
    <Material name="default" materialId="41" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="lightsIntensity" fileId="22"/>
    </Material>
    <Material name="glassLine01Mat" materialId="7" alphaBlending="true" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.15 0.15 1"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="plasticPaintedShinyBlackMat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
    <Material name="silverScratchedMat" materialId="9" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="FlashLED.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="FlashLED" nodeId="14">
      <Shape name="3D" shapeId="1" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="9,8,7"/>
      <TransformGroup name="variationBlink" nodeId="16">
        <Shape name="variationBlink_static" translation="0 0.000379305 0" shapeId="2" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="41"/>
        <Light name="variationRotate_realLight" translation="0 0.0268526 8.74969e-09" rotation="90 -0 0" clipDistance="300" nodeId="18" type="spot" color="0.15 0.15 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Shape name="variationBlinkDistance_static" shapeId="3" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="45"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
