<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="digitalClock" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_standClock</name>
        <image>store/store_standclock.png</image>
        <price>500</price>
		<dailyUpkeep>0</dailyUpkeep>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
		<brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>decoration</tab>
        </brush>
    </storeData>

    <base>
        <filename>standClock.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>
	
	<placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>
	
	 <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>
	
	 <animatedObjects>
        <animatedObject saveId="clockStandMove" >
            <animation duration="1">
                <part node="digitalClockTablet">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -90"/>
                </part>
                <part node="clock1">
                    <keyFrame time="0.5" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
				<part node="clock2">
                    <keyFrame time="0.5" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="playerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_moveGlocktobottom" negText="action_moveGlocktoStand" />
        </animatedObject>
	 </animatedObjects>

    <indoorAreas></indoorAreas>

    <ai>
        <updateAreas>
        </updateAreas>
    </ai>
	
	<digitalClocks>
        <digitalClock node="clock1" color="0 0.8 0" />
        <digitalClock node="clock2" color="0 0.8 0" scaleY="10" scaleX="10"/>
    </digitalClocks>
	
	<triggerMarkers>
        <triggerMarker node="warningStripes" />
    </triggerMarkers>
	
	<i3dMappings>
		<i3dMapping id="digitalClockTablet" node="0>0|0" />
		<i3dMapping id="playerTrigger" node="0>0|1" />
		<i3dMapping id="clock1" node="0>0|0|0|0" />
		<i3dMapping id="clock2" node="0>0|0|0|1" />
		<i3dMapping id="warningStripes" node="0>2" />
		<i3dMapping id="clearAreaStart01" node="0>3|0" />
        <i3dMapping id="clearAreaWidth01" node="0>3|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>3|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>4|0" />
        <i3dMapping id="levelAreaWidth01" node="0>4|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>4|0|1" />
        <i3dMapping id="testArea1Start" node="0>5|0" />
        <i3dMapping id="testArea1End" node="0>5|0|0" />
    </i3dMappings>
</placeable>