<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Hella_BST.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="21" filename="Hella_BST_Emmisive_blue.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_vmask.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/glass/glassHeadlight_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverBumpy_normal.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverBumpy_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="dirt_glass_clear" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="19"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="21"/>
      <CustomParameter name="smoothnessScale" value="0.94"/>
      <CustomParameter name="metalnessScale" value="0.4"/>
    </Material>
    <Material name="dirt_plastic_black" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="metal_bumpy" materialId="7" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="metal_chrome" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
    </Material>
    <Material name="rubber" materialId="9" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Hella_BST.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Hella_BST" clipDistance="300" nodeId="13">
      <TransformGroup name="variation_Hella_BST_Blue" clipDistance="300" nodeId="14">
        <Shape name="Hella_BST_Main_Blue" shapeId="1" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="6,7,9,8"/>
        <Shape name="Hella_BST_out_blue" shapeId="2" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Shape name="Hella_BST_distance_blue" shapeId="2" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Light name="Hella_BST_realLight_blue" translation="1.08594e-08 -1.90895e-09 0.0173498" rotation="-180 -5.00896e-06 -180" clipDistance="300" nodeId="18" type="spot" color="0 0.2 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="2" coneAngle="100" dropOff="5" scattering="true" scatteringIntensity="3" scatteringConeAngle="90"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
