<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="unifireLF1612" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
    <storeData>
        <name>Unifire LF16/12</name>
		
        <specs>
            <power>180</power>
            <maxSpeed>85</maxSpeed>
        </specs>
		
        <functions>
            <function>$l10n_function_unifireLF1612</function>
        </functions>
		
        <image>store_lizardUnifireLF1612.dds</image>
        <price>75000</price>
        <lifetime>600</lifetime>
		<brand>LIZARD</brand>
        <category>miscDrivables</category>
        <vertexBufferMemoryUsage>4057856</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1239296</indexBufferMemoryUsage>
        <textureMemoryUsage>2293760</textureMemoryUsage>
        <audioMemoryUsage>1906114</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_truck</typeDesc>
        <filename>lizardUnifireLF1612.i3d</filename>
		<sounds filename="sounds/f16.xml" volumeFactor="0.62"/>
		<size width="2.5" length="7" height="3.25"/>
		<components>
            <component centerOfMass="0 0.75 0.05" solverIterationCount="10" mass="8000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="TRUCK"/>
        <mapHotspot type="TRUCK"/>
    </base>
	
	<wheels>
        <wheelConfigurations>
			<wheelConfiguration brand="CONTINENTAL">
                <wheels autoRotateBackSpeed="2.3">
                    <wheel filename="wheels/wheels_unifireLF1612.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="Front">
                        <physics rotSpeed="1" restLoad="2.5" repr="wheels_FL_repr" driveNode="wheels_FL_drive" forcePointRatio="0.5" initialCompression="35" suspTravel="0.48" spring="12" damper="20" frictionScale="2.2"/>
                    </wheel>
                    <wheel filename="wheels/wheels_unifireLF1612.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="Front">
                        <physics rotSpeed="1" restLoad="2.5" repr="wheels_FR_repr" driveNode="wheels_FR_drive" forcePointRatio="0.5" initialCompression="35" suspTravel="0.48" spring="12" damper="20" frictionScale="2.2"/>
                    </wheel>
					<wheel filename="wheels/wheels_unifireLF1612.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="dual">
                        <physics rotSpeed="0" restLoad="2.6" repr="wheelBackLeft" driveNode="wheels_RL_drive" forcePointRatio="0.5" initialCompression="35" suspTravel="0.48" spring="14" damper="20" frictionScale="2.2"/>
						<additionalWheel filename="wheels/wheels_unifireLF1612.xml" configId="Back" isLeft="true" offset="-0.015"/>
                    </wheel>
                    <wheel filename="wheels/wheels_unifireLF1612.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="dual">
                        <physics rotSpeed="0" restLoad="2.6" repr="wheelBackRight" driveNode="wheels_RR_drive" forcePointRatio="0.5" initialCompression="35" suspTravel="0.48" spring="14" damper="20" frictionScale="2.2"/>
						<additionalWheel filename="wheels/wheels_unifireLF1612.xml" configId="Back" isLeft="false" offset="-0.015"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
		
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>
	
	<rimColorConfigurations useDefaultColors="true">
		<rimColorConfiguration materialTemplateName="RIMSILVER"/>
		<rimColorConfiguration materialTemplateName="RIMBLACK"/>
    </rimColorConfigurations>
	
	<lights>	
		<states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
        </states>
		
		<sharedLight linkNode="0>1|2|0" 	filename="$data/shared/assets/lights/lizard/rearLight08_left.xml"/>
		<sharedLight linkNode="0>1|2|1"	 	filename="$data/shared/assets/lights/lizard/rearLight08_right.xml"/>
		<sharedLight linkNode="0>1|2|2" 	filename="shared/rearLight08EXTEND/rearLight08EXTEND_left.xml"/>
		<sharedLight linkNode="0>1|2|3" 	filename="shared/rearLight08EXTEND/rearLight08EXTEND_right.xml"/>
		
		<sharedLight linkNode="0>1|2|4"	 	filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		<sharedLight linkNode="0>1|2|5" 	filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		<sharedLight linkNode="0>1|2|6" 	filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		<sharedLight linkNode="0>1|2|7" 	filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		
		<sharedLight linkNode="0>4|0|3|8|2" filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		<sharedLight linkNode="0>4|0|3|8|3" filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
		
		<sharedLight linkNode="0>1|2|8" 	filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
		
		<realLights>
            <low>
                <light node="light_lowbeam_front"		lightTypes="0"/>
                <light node="light_lowbeam_back"		lightTypes="0"/>
                <light node="0>1|1|7"					lightTypes="0"/>
				
                <light node="0>1|1|5"					lightTypes="3"/>
            </low>
            <high>
                <light node="light_lowbeam_front"		lightTypes="0"/>
                <light node="light_lowbeam_back"		lightTypes="0"/>
                <light node="0>1|1|7"					lightTypes="0"/>
				
                <light node="light_dashboard"			lightTypes="0"/>
				
				<light node="0>1|1|5"					lightTypes="3"/>
				
				<light node="0>4|0|4|0|3"				lightTypes="1"/>
				
                <brakeLight node="light_brakeLight" />
                <turnLightLeft node="light_turnLight_left" />
                <turnLightRight node="light_turnLight_right" />
                <reverseLight node="0>1|1|6" />
            </high>
        </realLights>
		
		<staticLightCompounds>
			<!-- Statics -->
            <staticLightCompound>
                <node node="0>1|0|0" intensity="3"/>
                <node node="0>1|0|1" intensity="3"/>
            </staticLightCompound>
			
			<!-- Cab Statics -->
            <staticLightCompound>
                <node node="posTopLight" 	intensity="3"/>
            </staticLightCompound>
			
			<!-- Umfeldbeleuchtung -->
            <staticLightCompound>
                <node node="0>4|0|4|0|1" intensity="5"/>
                <node node="0>4|0|4|0|2" intensity="5"/>
            </staticLightCompound>
        </staticLightCompounds>
		
		<beaconLightConfigurations title="$l10n_configuration_beaconlights" isYesNoOption="true">
			<beaconLightConfiguration name="$l10n_configuration_RUL">
				<beaconLight node="hellaBSXLeft" 			filename="shared/frontblitzer/Hella_BSX.xml" 			variationName="Hella_BSX_blue_b1"/>
				<beaconLight node="hellaBSXRight" 			filename="shared/frontblitzer/Hella_BSX.xml" 			variationName="Hella_BSX_blue_b1"/>
				
				<beaconLight node="beaconlightSmallLeft" 	filename="shared/beaconlights/beaconLightBlue.xml" 		variationName="RUL_Big"/>
				<beaconLight node="beaconlightSmallRight" 	filename="shared/beaconlights/beaconLightBlue.xml" 		variationName="RUL_Big"/>
				<beaconLight node="beaconlightBigBack" 		filename="shared/beaconlights/beaconLightBlue.xml" 		variationName="RUL_Big"/>
				
				<objectChange node="0>4|0|3|6|1|3" 			visibilityActive="false" visibilityInactive="true"/>
			</beaconLightConfiguration>
			<beaconLightConfiguration name="$l10n_configuration_Xenon">
				<beaconLight node="hellaBSTLeft" 			filename="shared/frontblitzer/Hella_BST.xml" 			variationName="Hella_BST_Blue_b1"/>
				<beaconLight node="hellaBSTRight" 			filename="shared/frontblitzer/Hella_BST.xml" 			variationName="Hella_BST_Blue_b1"/>
				
				<beaconLight node="beaconlightXenonLeft" 	filename="shared/beaconlights/kennleuchte_xenon.xml" 	variationName="BLINKNOVA_b1x"/>
				<beaconLight node="beaconlightXenonRight" 	filename="shared/beaconlights/kennleuchte_xenon.xml" 	variationName="BLINKNOVA_b2x"/>
				<beaconLight node="beaconlightXenonBack" 	filename="shared/beaconlights/kennleuchte_xenon.xml" 	variationName="BLINKNOVA_b3x"/>
			</beaconLightConfiguration>
		</beaconLightConfigurations>
		
		<dashboards>
			<dashboard displayType="ROT" 		valueType="turnLight" 			node="leverTurnlight" 		minRot="-10 0 0" maxRot="10 0 0" doInterpolation="true"/>
			
			<dashboard displayType="EMITTER" 	valueType="turnLightHazard" 	node="decalWarningHazard" 	intensity="0.2"/>
			<dashboard displayType="EMITTER" 	valueType="lightState" 			node="decalLowbeam"     	intensity="0.5" 	lightTypes="0" />
            <dashboard displayType="EMITTER" 	valueType="lightState" 			node="decalHighbeam" 		intensity="0.5" 	lightTypes="3" />
			<dashboard displayType="EMITTER" 	valueType="turnLightHazard" 	node="decalHazard"			intensity="0.5"/>
            <dashboard displayType="EMITTER" 	valueType="turnLightAny"    	node="decalBlinker"			intensity="0.5"/>
        </dashboards>
    </lights>
	
	<licensePlates defaultPlacement="BOTH">
        <licensePlate node="licensePlateFront"	 	position="FRONT" 	preferedType="ELONGATED" />
		<licensePlate node="licensePlateRear" 		position="BACK"  	preferedType="SQUARISH" />
    </licensePlates>
	
	<attacherJoints>
		<attacherJoint node="attacherJointFrontNode" jointType="trailer" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
			<schema position="-0.5 0" rotation="0" invertX="false"/>
		</attacherJoint>
		<attacherJoint node="attacherJointNode" jointType="trailer" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
			<schema position="1 0" rotation="0" invertX="false"/>
		</attacherJoint>
		
		<attacherJoint node="0>4|0|0|1|3" jointType="hoseReel" allowsJointLimitMovement="false" comboTime="1">
			<schema position="1.33 0" rotation="0" invertX="false"/>
			<objectChange node="0>4|0|0|1|1|0" rotationActive="0 0 0" rotationInactive="0 90 0"/>
			<objectChange node="0>4|0|0|1|2|0" rotationActive="0 0 0" rotationInactive="0 -90 0"/>
		</attacherJoint>
    </attacherJoints>
	
	<connectionHoses>
        <target attacherJointIndices="2" 	type="electric" 		node="attacherJointElectricNode" 	socket="electric"/>
		<target attacherJointIndices="2" 	type="airDoubleRed"    	node="airDoubleStorage" 			socket="air_red"/>
        <target attacherJointIndices="2" 	type="airDoubleYellow" 	node="airDoubleControl" 			socket="air_yellow"/>
    </connectionHoses>
	
	<enterable isTabbable="true">
        <enterReferenceNode node="0>"/>
        <exitPoint node="exitPoint"/>
		
        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.4" rotation="-17.5 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
            <target ikChain="leftArm" targetNode="playerLeftHandTarget" poseId="narrowFingers"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="narrowFingers"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
        </characterNode>
		
		<characterTargetNodeModifier node="playerRightHandTarget" transitionTime="0.1" >
            <state node="playerRightHandTargetShift" referenceNode="leverGears" poseId="narrowFingers"/>
        </characterTargetNodeModifier>
		<characterTargetNodeModifier node="playerLeftFootTarget" transitionTime="0.1" >
            <state node="playerLeftFootTargetClutch" referenceNode="pedalClutch"/>
        </characterTargetNodeModifier>
		<characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas" referenceNode="pedalGas"/>
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake"/>
        </characterTargetNodeModifier>

        <passengerSeats>
        	<passengerSeat node="passengerSeat01" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat01Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat01PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat01PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat01PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat01PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat01PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat02" exitPoint="passengerSeat02ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat02Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat02PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat02PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat02PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat02PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat02PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat03" exitPoint="passengerSeat03ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat03Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat03PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat03PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat03PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat03PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat03PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat04" exitPoint="passengerSeat04ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat04Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat04PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat04PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat04PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat04PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat04PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat05" exitPoint="passengerSeat05ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat05Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat05PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat05PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat05PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat05PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat05PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat06" exitPoint="passengerSeat06ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat06Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat06PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat06PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat06PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat06PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat06PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat07" exitPoint="passengerSeat07ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat07Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat07PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat07PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat07PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat07PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat07PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat08" exitPoint="passengerSeat08ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat08Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat08PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat08PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat08PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat08PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat08PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
        </passengerSeats>
		
		<mirrors>
            <mirror node="mirrorLeft" prio="1"/>
            <mirror node="mirrorRight" prio="1"/>
            <mirror node="mirrorRightUp" prio="1"/>
            <mirror node="mirrorRightSide" prio="2"/>
        </mirrors>
    </enterable>
	
	<vehicleAssistanceSystem disableFoldable="true" disableCover="true">
		<animationActionControl>
			<animations>
				<animation name="hws_activate" animationInputButton="VAS_TOGGLE_RWS"/>
			</animations>
		
			<soundControlConfigurations>
				<soundControlConfiguration toggleSoundGroupButton="VAS_TOGGLE_SOUNDGROUP" actionTextPriority="GS_PRIO_HIGH" inputMode="TOGGLE">
					<soundGroup name="Pressluft">
						<sound template="VAS_SIREN_AIRHORN"/>
					</soundGroup>
				</soundControlConfiguration>
			</soundControlConfigurations>
		</animationActionControl>
    </vehicleAssistanceSystem>
	
	<drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50"/>
		
		<dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   minRot="0 0 0" maxRot="-10 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="-10 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="100">
						<exactFillRootNode node="exactFillRootNodeFuel"/>
						<dashboard displayType="ROT" valueType="fillLevel" node="needleFuelRot" minRot="0" maxRot="110" rotAxis="3" doInterpolation="true" interpolationSpeed="0.3" groups="MOTOR_ACTIVE"/>
					</fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="air" capacity="4000">
						<dashboard displayType="ROT" valueType="fillLevel" node="needleAirRot" minRot="0" maxRot="110" rotAxis="3" doInterpolation="true" interpolationSpeed="0.3" groups="MOTOR_ACTIVE"/>
					</fillUnit>
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="water" capacity="1200" >
                        <exactFillRootNode node="0>13|2" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="0>13|0|0" emptySpeed="300" fillUnitIndex="3" canDischargeToGround="true" allowAIDischarge="true">
            <info width="1.0" length="0.5" zOffset="0.4" />
            <trigger node="0>13|0|1" />
        </dischargeNode>
    </dischargeable>

    <fillTriggerVehicle triggerNode="0>13|1" fillUnitIndex="3" litersPerSecond="300"/>

    <waterTrailer fillUnitIndex="3" fillLitersPerSecond="300" fillNode="0>">
        <sounds>
            <refill template="defaultRefuelSound" linkNode="0>" />
        </sounds>
    </waterTrailer>
	
	<motorized statsType="truck">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="160" fillType="diesel"/> <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="300" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5"/> <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
		
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="Unifire LF16/12" hp="180" price="0">
				<motor torqueScale="0.62" minRpm="800" maxRpm="3500" maxForwardSpeed="85" maxBackwardSpeed="15" brakeForce="7" lowBrakeForceScale="0.1" dampingRateScale="0.4">
					<torque rpm="800" torque="0.9"/>
					<torque rpm="1400" torque="1"/>
					<torque rpm="2000" torque="1"/>
					<torque rpm="2600" torque="0.8"/>
					<torque rpm="3000" torque="0.65"/>
					<torque rpm="3500" torque="0.25"/>
				</motor>
                <transmission autoGearChangeTime="1" gearChangeTime="0.3" name="$l10n_info_transmission_manual" axleRatio="14.6" startGearThreshold="0.3">
                    <directionChange useGear="true"/>
					<backwardGear gearRatio="4.50" name="R"/>
					<forwardGear gearRatio="5.00"/>   <!-- 1. Gang -->
					<forwardGear gearRatio="2.80"/>   <!-- 2. Gang -->
					<forwardGear gearRatio="1.70"/>   <!-- 3. Gang -->
					<forwardGear gearRatio="1.20"/>   <!-- 4. Gang -->
					<forwardGear gearRatio="0.95"/>   <!-- 5. Gang -->
					<forwardGear gearRatio="0.75"/>   <!-- 6. Gang -->
                </transmission>
            </motorConfiguration>
        </motorConfigurations>
		
		<gearLevers>
            <gearLever node="leverGears" centerAxis="3" changeTime="0.3" handsOnDelay="0.2">
                <state gear="-1" xRot="10" zRot="-20"/>
                <state gear="0" xRot="0" zRot="0"/>
                <state gear="1" xRot="10" zRot="-10"/>
                <state gear="2" xRot="-10" zRot="-10"/>
                <state gear="3" xRot="10" zRot="0"/>
                <state gear="4" xRot="-10" zRot="0"/>
                <state gear="5" xRot="10" zRot="10"/>
				<state gear="6" xRot="-10" zRot="10"/>
            </gearLever>
        </gearLevers>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.3 0.3 0.3 2" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="0.5"/>
        </exhaustEffects>
		
        <motorStartDuration>3200</motorStartDuration>
		
		<dashboards>
			<dashboard displayType="ANIMATION" 	valueType="speed" 				animName="needleSpeedAnim" minValueAnim="0" 	maxValueAnim="120" 	doInterpolation="true" interpolationSpeed="5" 				groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" 		valueType="rpm" 				node="needleRPMRot"			minRot="0" 			maxRot="238" 		rotAxis="3" doInterpolation="true" 	interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" 		valueType="motorTemperature" 	node="needleTempRot" 		minRot="0" 			maxRot="110"		rotAxis="3" doInterpolation="true" 	interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
			
			<dashboard displayType="ROT" 		valueType="clutchPedal" 		node="pedalClutch" 			minRot="0" 			maxRot="-10" 		rotAxis="1" doInterpolation="true" 							groups="MOTOR_ACTIVE"/>
        </dashboards>
    </motorized>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" electronicsStarting="true"/>
            <group name="MOTOR_ACTIVE" electronicsStarting="true" electronicsRunning="true"/>
            <group name="MOTOR_ACTIVE_ONLY" electronicsRunning="true"/>
        </groups>
		<default>
            <dashboard displayType="EMITTER" 	node="decalEngine"  	intensity="0.5" 	groups="MOTOR_STARTING" />
            <dashboard displayType="EMITTER" 	node="decalBatt"  		intensity="0.5" 	groups="MOTOR_STARTING" />
            <dashboard displayType="EMITTER" 	node="decalOil"  		intensity="0.5" 	groups="MOTOR_STARTING" />
        </default>
    </dashboard>
	
	<animations>
		<animation name="horn_pressluft">
			<part node="horn_pressluft"    startTime="0.0" endTime="0.01" startVisibility="false" endVisibility="true"/>
        </animation>
		
		<animation name="hws_activate">
			<part node="0>12|1"					startTime="0" 		endTime="0.001"		shaderParameter="lightIds0" 			shaderStartValues="0 0 0 0"		shaderEndValues="20 0 0 0" />
			<part node="0>12|1"					startTime="0" 		endTime="0.001"		shaderParameter="lightTypeBitMask" 		shaderStartValues="10 0 0 0"	shaderEndValues="10 0 0 0" />
			<part node="0>12|1"					startTime="0" 		endTime="0.001"		shaderParameter="blinkMulti" 			shaderStartValues="2 5 80 0"	shaderEndValues="2 5 80 0" />
        </animation>
		
		<animation name="needleSpeedAnim" isKeyframe="true">
            <part node="needleSpeedRot" startTime="0"  	endTime="10" 	startRot="0 0 0" 	endRot="0 0 5"/>
            <part node="needleSpeedRot" startTime="10" 	endTime="20" 	startRot="0 0 5" 	endRot="0 0 28"/>
            <part node="needleSpeedRot" startTime="20" 	endTime="120" 	startRot="0 0 28" 	endRot="0 0 245"/>
        </animation>
		
		<animation name="wipersFront" isKeyframe="true">
            <part node="wiperLeft" startTime="0" endTime="0.5" startRot="0 0 0" endRot="0 -9 -45"/>
            <part node="wiperLeft" startTime="0.5" endTime="1" startRot="0 -9 -45" endRot="0 -13.5 -90"/>
            <part node="wiperRight" startTime="0" endTime="0.5" startRot="0 0 0" endRot="0 -6.5 -45"/>
            <part node="wiperRight" startTime="0.5" endTime="1" startRot="0 -6.5 -45" endRot="0 -8.5 -90"/>	
            <sound template="wiper1" startTime="0" endTime="1" direction="1" volumeScale="1" pitchScale="0.7" fadeOut="0.1" linkNode="wiperLeft"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1" volumeScale="1" pitchScale="0.7" fadeOut="0.1" linkNode="wiperRight"/>
        </animation>
		
		<animation name="ladderFold">
			<part node="ladder1" 		startTime="0" 	endTime="1" 	startRot="0 0 0" 	endRot="-140 0 0" />
			<part node="ladderMain" 	startTime="0" 	endTime="1" 	startRot="0 0 0" 	endRot="140 0 0" />
			<part node="ladder2" 		startTime="0" 	endTime="1" 	startRot="0 0 0" 	endRot="-140 0 0" />
        </animation>
    </animations>
	
	<cylindered>
		<movingTools>
			<movingTool node="ladder1" playSound="false">
                <controls axis="AXIS_CRANE_ARM" invertAxis="false" mouseSpeedFactor="1.0" />
                <animation animName="ladderFold" animSpeed="0.4" />
			</movingTool>
		</movingTools>
	</cylindered>
	
	<wipers>
        <wiper animName="wipersFront">
            <state animSpeed="1.0" animPause="2.0"/>
            <state animSpeed="1.0" animPause="0.0"/>
            <state animSpeed="2.0" animPause="0.0"/>
        </wiper>
    </wipers>
	
	<cover>
        <coverConfigurations>
            <coverConfiguration>
                <cover openAnimation="horn_pressluft" fillUnitIndices="2"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
				<foldingParts posDirectionText="$l10n_hws_off" negDirectionText="$l10n_hws_on" requiresPower="false" allowDetachingWhileFolding="true" allowControlWhileFolding="true">
                    <foldingPart animationName="hws_activate" speedScale="1.0" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
	<highPressureWasher>
        <sounds>
            <start template="pressureWasherStart" linkNode="0>14|1" volumeScale="2"/>
            <stop template="pressureWasherStop" linkNode="0>14|1"   volumeScale="2"/>
            <work template="pressureWasherRun01" linkNode="0>14|1"  volumeScale="2"/>
        </sounds>
    </highPressureWasher>

	<handToolHolders>
        <handToolHolder>
            <actions takeText="$l10n_action_takeHandTool" storeText="$l10n_action_returnHandTool"/>
			<holder type="HPWLANCE" node="0>14|2"/>
            <trigger node="0>14|0" />
            <spawnedHandToolFilename>handTools/nozzle/nozzle.xml</spawnedHandToolFilename>
        </handToolHolder>
    </handToolHolders>
	
	<ai>
        <agent frontWheelNodes="wheels_FL_repr wheels_FR_repr"/>
        <collisionTrigger useSize="true"/>
    </ai>
	
	<suspensions>
		<suspension node="cabin" weight="400" minRotation="-1 0 -1" maxRotation="1 0 1"  minTranslation="0 -30 0" maxTranslation="0 30 0" suspensionParametersX="120 10" suspensionParametersZ="120 10"/>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
		
		<!-- Dynamic Antennas -->
		<suspension node="0>4|0|3|1|3|0" weight="250" minRotation="-18 0 -18" maxRotation="18 0 18" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="0>4|0|3|1|3|0|0" weight="250" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="0>4|0|3|1|3|0|0|0" weight="250" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="0>4|0|3|1|3|0|0|0|0" weight="250" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="0>4|0|3|1|3|0|0|0|0|0" weight="250" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="0>4|0|3|1|3|0|0|0|0|0|0" weight="250" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
    </suspensions>
	
	<foliageBending>
		<bendingNode minX="-1.22" maxX="1.22" minZ="-3.65" maxZ="3.4" yOffset="0.4"/>
    </foliageBending>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
	<baseColorConfigurations useDefaultColors="false">
		<baseColorConfiguration name="$l10n_color_brightRed"  				color="0.9 0 0" />
		<baseColorConfiguration name="$l10n_color_fireRed"  				color="0.386 0.022 0.014" />
		
        <material materialSlotName="carpaint"/>
    </baseColorConfigurations>
	
	<designColorConfigurations title="$l10n_configuration_rollergate" useDefaultColors="false">
		<designColorConfiguration name="$l10n_ui_colorSilver"  				color="1.0 1.0 1.0" 		materialTemplateName="metalGalvanized"/>
		<designColorConfiguration name="$l10n_color_brightRed"  			color="0.9 0.0 0.0" 		materialTemplateName="metalPainted"/>
		<designColorConfiguration name="$l10n_color_fireRed"  				color="0.386 0.022 0.014" 	materialTemplateName="metalPainted"/>
		
        <material materialSlotName="rollergate"/>
    </designColorConfigurations>
	
	<designConfigurations>
		<designConfiguration name="$l10n_designFWYellow" price="0">
			<objectChange node="0>4|0|3|7|1" 		visibilityActive="true"/>
			<objectChange node="0>4|0|3|7|2" 		visibilityActive="false"/>
			
			<material materialSlotName="UV_Decals">
				<textures diffuse="textures/decalFWY_diffuse.dds"/>
            </material>
			<material materialSlotName="decalSkins">
				<colorScale value="0.8 0.6 0.0"/>
            </material>
		</designConfiguration>
		<designConfiguration name="$l10n_designFWWhite" price="0">
			<objectChange node="0>4|0|3|7|1" 		visibilityActive="true"/>
			<objectChange node="0>4|0|3|7|2" 		visibilityActive="false"/>
			
			<material materialSlotName="UV_Decals">
				<textures diffuse="textures/decalFWW_diffuse.dds"/>
            </material>
			<material materialSlotName="decalSkins">
				<colorScale value="0.8 0.8 0.8"/>
            </material>
		</designConfiguration>
		<designConfiguration name="$l10n_designFWMIBYellow" price="0">
			<objectChange node="0>4|0|3|7|1" 		visibilityActive="false"/>
			<objectChange node="0>4|0|3|7|2" 		visibilityActive="true"/>
			
			<material materialSlotName="UV_Decals">
				<textures diffuse="textures/decalFWY_diffuse.dds"/>
            </material>
			<material materialSlotName="decalSkins">
				<colorScale value="0.8 0.6 0.0"/>
            </material>
		</designConfiguration>
		<designConfiguration name="$l10n_designFWMIBWhite" price="0">
			<objectChange node="0>4|0|3|7|1" 		visibilityActive="false"/>
			<objectChange node="0>4|0|3|7|2" 		visibilityActive="true"/>
			
			<material materialSlotName="UV_Decals">
				<textures diffuse="textures/decalFWW_diffuse.dds"/>
            </material>
			<material materialSlotName="decalSkins">
				<colorScale value="0.8 0.8 0.8"/>
            </material>
		</designConfiguration>
	</designConfigurations>
	
	<design2Configurations title="$l10n_configuration_reflectors" isYesNoOption="true">
		<design2Configuration name="$l10n_ui_colorGold" price="0">
			<material materialSlotName="reflectors">
				<colorScale value="0.8 0.6 0.0"/>
            </material>
		</design2Configuration>
		<design2Configuration name="$l10n_ui_colorSilver" price="0">
			<material materialSlotName="reflectors">
				<colorScale value="0.4 0.4 0.4"/>
            </material>
		</design2Configuration>
	</design2Configurations>
	
	<design3Configurations title="$l10n_configuration_extraDesign" isYesNoOption="true">
		<design3Configuration name="$l10n_ui_no" price="0">
		</design3Configuration>
		<design3Configuration name="$l10n_ui_yes" price="0">
			<objectChange node="0>4|0|1|0" 		visibilityActive="true"/>
			<objectChange node="0>4|0|3|7|0" 	visibilityActive="true"/>
		</design3Configuration>
	</design3Configurations>
	
	<i3dMappings>
		<i3dMapping id="wheels_FL_repr" 						node="0>0|0"/>
		<i3dMapping id="wheels_FL_drive" 						node="0>0|0|0"/>
		<i3dMapping id="wheels_FR_repr" 						node="0>0|1"/>
		<i3dMapping id="wheels_FR_drive" 						node="0>0|1|0"/>
		<i3dMapping id="wheelBackLeft" 							node="0>0|2"/>
		<i3dMapping id="wheels_RL_drive" 						node="0>0|2|0"/>
		<i3dMapping id="wheelBackRight" 						node="0>0|3"/>
		<i3dMapping id="wheels_RR_drive" 						node="0>0|3|0"/>
		
		<i3dMapping id="light_lowbeam_front" 					node="0>1|1|0"/>
		<i3dMapping id="light_lowbeam_back" 					node="0>1|1|1"/>
		<i3dMapping id="light_turnLight_left" 					node="0>1|1|2"/>
		<i3dMapping id="light_turnLight_right" 					node="0>1|1|3"/>
		<i3dMapping id="light_brakeLight" 						node="0>1|1|4"/>
		<i3dMapping id="light_dashboard" 						node="0>4|0|3|8|0"/>
		
		<i3dMapping id="posTopLight" 							node="0>4|0|3|8|1"/>
		
		<i3dMapping id="decalWarningHazard" 					node="0>4|0|3|1|13"/>
		
		<i3dMapping id="decalBlinker" 							node="0>4|0|3|1|14|0|0"/>
		<i3dMapping id="decalHazard" 							node="0>4|0|3|1|14|1|0"/>
		<i3dMapping id="decalLowbeam" 							node="0>4|0|3|1|14|2|0"/>
		<i3dMapping id="decalHighbeam" 							node="0>4|0|3|1|14|3|0"/>
		<i3dMapping id="decalBatt" 								node="0>4|0|3|1|14|4|0"/>
		<i3dMapping id="decalEngine" 							node="0>4|0|3|1|14|5|0"/>
		<i3dMapping id="decalOil" 								node="0>4|0|3|1|14|6|0"/>
		
		<i3dMapping id="hellaBSXLeft" 							node="0>4|0|3|6|0|0|0"/>
		<i3dMapping id="hellaBSXRight" 							node="0>4|0|3|6|0|0|1"/>
		<i3dMapping id="beaconlightSmallLeft" 					node="0>4|0|3|6|0|1"/>
		<i3dMapping id="beaconlightSmallRight" 					node="0>4|0|3|6|0|2"/>
		<i3dMapping id="beaconlightBigBack" 					node="0>12|0|0|0"/>
		
		<i3dMapping id="hellaBSTLeft" 							node="0>4|0|3|6|1|0|0"/>
		<i3dMapping id="hellaBSTRight" 							node="0>4|0|3|6|1|0|1"/>
		<i3dMapping id="beaconlightXenonLeft" 					node="0>4|0|3|6|1|1"/>
		<i3dMapping id="beaconlightXenonRight" 					node="0>4|0|3|6|1|2"/>
		<i3dMapping id="beaconlightXenonBack" 					node="0>12|0|1|0"/>
		
		<i3dMapping id="exitPoint" 								node="0>5"/>
		<i3dMapping id="steeringWheel" 							node="0>4|0|3|4|0"/>
		<i3dMapping id="exhaustParticle" 						node="0>7"/>
		<i3dMapping id="exactFillRootNodeFuel" 					node="0>6"/>
		
		<i3dMapping id="attacherJointNode" 						node="0>10|0"/>
		<i3dMapping id="attacherJointFrontNode" 				node="0>10|2"/>
		<i3dMapping id="attacherJointElectricNode" 				node="0>10|1"/>
		<i3dMapping id="airDoubleStorage" 						node="0>10|4"/>
		<i3dMapping id="airDoubleControl" 						node="0>10|3"/>
		
		<i3dMapping id="outdoorCamera" 							node="0>2|0|0"/>
		<i3dMapping id="outdoorCameraTarget" 					node="0>2|0"/>
		<i3dMapping id="indoorCamera" 							node="0>4|0|3|5|0"/>
		<i3dMapping id="cameraRaycastNode1" 					node="0>2|1"/>
		<i3dMapping id="cameraRaycastNode2" 					node="0>2|2"/>
		<i3dMapping id="cameraRaycastNode3" 					node="0>2|3"/>
		<i3dMapping id="shadowFocusBox" 						node="0>4|0|3|5|1"/>
		
		<i3dMapping id="playerSkin" 							node="0>4|0|3|2|0"/>
		<i3dMapping id="playerLeftHandTarget" 					node="0>4|0|3|4|0|0"/>
		<i3dMapping id="playerRightHandTarget" 					node="0>4|0|3|4|0|1"/>
		<i3dMapping id="playerLeftFootTarget" 					node="0>4|0|3|2|1"/>
		<i3dMapping id="playerRightFootTarget" 					node="0>4|0|3|2|2"/>
        <i3dMapping id="pedalBrake" 							node="0>4|0|3|1|1" />
        <i3dMapping id="playerRightFootTargetBrake" 			node="0>4|0|3|1|1|0" />
        <i3dMapping id="pedalGas" 								node="0>4|0|3|1|0" />
        <i3dMapping id="playerRightFootTargetGas" 				node="0>4|0|3|1|0|0" />
		<i3dMapping id="pedalClutch" 							node="0>4|0|3|1|2" />
        <i3dMapping id="playerLeftFootTargetClutch" 			node="0>4|0|3|1|2|0" />
		
        <i3dMapping id="needleSpeedRot" 						node="0>4|0|3|1|7|0" />
        <i3dMapping id="needleRPMRot" 							node="0>4|0|3|1|8|0" />
        <i3dMapping id="needleTempRot" 							node="0>4|0|3|1|9|0" />
        <i3dMapping id="needleFuelRot" 							node="0>4|0|3|1|10|0" />
        <i3dMapping id="needleOilRot" 							node="0>4|0|3|1|11|0" />
        <i3dMapping id="needleAirRot" 							node="0>4|0|3|1|12|0" />
		
        <i3dMapping id="wiperLeft" 								node="0>4|0|3|1|6|0" />
        <i3dMapping id="wiperRight" 							node="0>4|0|3|1|6|1" />
		
        <i3dMapping id="cabin" 									node="0>4|0|3" />
        <i3dMapping id="mirrorLeft" 							node="0>4|0|3|9|0|0" />
        <i3dMapping id="mirrorRight" 							node="0>4|0|3|9|1|0" />
        <i3dMapping id="mirrorRightUp" 							node="0>4|0|3|9|2|0" />
        <i3dMapping id="mirrorRightSide" 						node="0>4|0|3|9|3|0" />
		
        <i3dMapping id="horn_pressluft" 						node="0>12|2" />
		
		<i3dMapping id="ladder1" 								node="0>4|0|0|0|0" />
        <i3dMapping id="ladderMain" 							node="0>4|0|0|0|0|0" />
		<i3dMapping id="ladder2" 								node="0>4|0|0|0|1" />
		
        <i3dMapping id="leverTurnlight" 						node="0>4|0|3|1|4" />
        <i3dMapping id="leverGears" 							node="0>4|0|3|1|5" />
        <i3dMapping id="playerRightHandTargetShift" 			node="0>4|0|3|1|5|0" />

		<i3dMapping id="licensePlateFront" 						node="0>4|1|0"/>
		<i3dMapping id="licensePlateRear" 						node="0>4|1|1"/>
		
		<i3dMapping id="passengerSeat01" 						node="0>4|0|3|3|0"/>
		<i3dMapping id="passengerSeat01Camera" 					node="0>4|0|3|3|0|0"/>
		<i3dMapping id="passengerSeat01ExitPoint" 				node="0>4|0|3|3|0|1"/>
		<i3dMapping id="passengerSeat01PlayerSkin" 				node="0>4|0|3|3|0|2"/>
		<i3dMapping id="passengerSeat01PlayerLeftFoot" 			node="0>4|0|3|3|0|3"/>
		<i3dMapping id="passengerSeat01PlayerRightFoot" 		node="0>4|0|3|3|0|4"/>
		<i3dMapping id="passengerSeat01PlayerLeftHand" 			node="0>4|0|3|3|0|5"/>
		<i3dMapping id="passengerSeat01PlayerRightHand" 		node="0>4|0|3|3|0|6"/>
		<i3dMapping id="passengerSeat02" 						node="0>4|0|3|3|1"/>
		<i3dMapping id="passengerSeat02Camera" 					node="0>4|0|3|3|1|0"/>
		<i3dMapping id="passengerSeat02ExitPoint" 				node="0>4|0|3|3|1|1"/>
		<i3dMapping id="passengerSeat02PlayerSkin" 				node="0>4|0|3|3|1|2"/>
		<i3dMapping id="passengerSeat02PlayerLeftFoot" 			node="0>4|0|3|3|1|3"/>
		<i3dMapping id="passengerSeat02PlayerRightFoot" 		node="0>4|0|3|3|1|4"/>
		<i3dMapping id="passengerSeat02PlayerLeftHand" 			node="0>4|0|3|3|1|5"/>
		<i3dMapping id="passengerSeat02PlayerRightHand" 		node="0>4|0|3|3|1|6"/>
		<i3dMapping id="passengerSeat03" 						node="0>4|0|3|3|2"/>
		<i3dMapping id="passengerSeat03Camera" 					node="0>4|0|3|3|2|0"/>
		<i3dMapping id="passengerSeat03ExitPoint" 				node="0>4|0|3|3|2|1"/>
		<i3dMapping id="passengerSeat03PlayerSkin" 				node="0>4|0|3|3|2|2"/>
		<i3dMapping id="passengerSeat03PlayerLeftFoot" 			node="0>4|0|3|3|2|3"/>
		<i3dMapping id="passengerSeat03PlayerRightFoot" 		node="0>4|0|3|3|2|4"/>
		<i3dMapping id="passengerSeat03PlayerLeftHand" 			node="0>4|0|3|3|2|5"/>
		<i3dMapping id="passengerSeat03PlayerRightHand" 		node="0>4|0|3|3|2|6"/>
		<i3dMapping id="passengerSeat04" 						node="0>4|0|3|3|3"/>
		<i3dMapping id="passengerSeat04Camera" 					node="0>4|0|3|3|3|0"/>
		<i3dMapping id="passengerSeat04ExitPoint" 				node="0>4|0|3|3|3|1"/>
		<i3dMapping id="passengerSeat04PlayerSkin" 				node="0>4|0|3|3|3|2"/>
		<i3dMapping id="passengerSeat04PlayerLeftFoot" 			node="0>4|0|3|3|3|3"/>
		<i3dMapping id="passengerSeat04PlayerRightFoot" 		node="0>4|0|3|3|3|4"/>
		<i3dMapping id="passengerSeat04PlayerLeftHand" 			node="0>4|0|3|3|3|5"/>
		<i3dMapping id="passengerSeat04PlayerRightHand" 		node="0>4|0|3|3|3|6"/>
		<i3dMapping id="passengerSeat05" 						node="0>4|0|3|3|4"/>
		<i3dMapping id="passengerSeat05Camera" 					node="0>4|0|3|3|4|0"/>
		<i3dMapping id="passengerSeat05ExitPoint" 				node="0>4|0|3|3|4|1"/>
		<i3dMapping id="passengerSeat05PlayerSkin" 				node="0>4|0|3|3|4|2"/>
		<i3dMapping id="passengerSeat05PlayerLeftFoot" 			node="0>4|0|3|3|4|3"/>
		<i3dMapping id="passengerSeat05PlayerRightFoot" 		node="0>4|0|3|3|4|4"/>
		<i3dMapping id="passengerSeat05PlayerLeftHand" 			node="0>4|0|3|3|4|5"/>
		<i3dMapping id="passengerSeat05PlayerRightHand" 		node="0>4|0|3|3|4|6"/>
		<i3dMapping id="passengerSeat06" 						node="0>4|0|3|3|5"/>
		<i3dMapping id="passengerSeat06Camera" 					node="0>4|0|3|3|5|0"/>
		<i3dMapping id="passengerSeat06ExitPoint" 				node="0>4|0|3|3|5|1"/>
		<i3dMapping id="passengerSeat06PlayerSkin" 				node="0>4|0|3|3|5|2"/>
		<i3dMapping id="passengerSeat06PlayerLeftFoot" 			node="0>4|0|3|3|5|3"/>
		<i3dMapping id="passengerSeat06PlayerRightFoot" 		node="0>4|0|3|3|5|4"/>
		<i3dMapping id="passengerSeat06PlayerLeftHand" 			node="0>4|0|3|3|5|5"/>
		<i3dMapping id="passengerSeat06PlayerRightHand" 		node="0>4|0|3|3|5|6"/>
		<i3dMapping id="passengerSeat07" 						node="0>4|0|3|3|5"/>
		<i3dMapping id="passengerSeat07Camera" 					node="0>4|0|3|3|6|0"/>
		<i3dMapping id="passengerSeat07ExitPoint" 				node="0>4|0|3|3|6|1"/>
		<i3dMapping id="passengerSeat07PlayerSkin" 				node="0>4|0|3|3|6|2"/>
		<i3dMapping id="passengerSeat07PlayerLeftFoot" 			node="0>4|0|3|3|6|3"/>
		<i3dMapping id="passengerSeat07PlayerRightFoot" 		node="0>4|0|3|3|6|4"/>
		<i3dMapping id="passengerSeat07PlayerLeftHand" 			node="0>4|0|3|3|6|5"/>
		<i3dMapping id="passengerSeat07PlayerRightHand" 		node="0>4|0|3|3|6|6"/>
		<i3dMapping id="passengerSeat08" 						node="0>4|0|3|3|7"/>
		<i3dMapping id="passengerSeat08Camera" 					node="0>4|0|3|3|7|0"/>
		<i3dMapping id="passengerSeat08ExitPoint" 				node="0>4|0|3|3|7|1"/>
		<i3dMapping id="passengerSeat08PlayerSkin" 				node="0>4|0|3|3|7|2"/>
		<i3dMapping id="passengerSeat08PlayerLeftFoot" 			node="0>4|0|3|3|7|3"/>
		<i3dMapping id="passengerSeat08PlayerRightFoot" 		node="0>4|0|3|3|7|4"/>
		<i3dMapping id="passengerSeat08PlayerLeftHand" 			node="0>4|0|3|3|7|5"/>
		<i3dMapping id="passengerSeat08PlayerRightHand" 		node="0>4|0|3|3|7|6"/>
	</i3dMappings>
</vehicle>