<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="warehouseWallLamp.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/maps/mapEU/textures/props/industrialLight01_diffuse.dds"/>
    <File fileId="2" filename="$data/maps/mapEU/textures/props/industrialLight01_normal.png"/>
    <File fileId="3" filename="$data/maps/mapEU/textures/props/industrialLight01_specular.dds"/>
    <File fileId="4" filename="$data/maps/textures/shared/windowsGlass_diffuse.dds"/>
    <File fileId="5" filename="$data/maps/textures/shared/windowsGlass_normal.dds"/>
    <File fileId="6" filename="$data/maps/textures/shared/windowsGlass_specular.dds"/>
    <File fileId="7" filename="$data/shaders/glowShader.xml"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="warehouseWallLamp_mat" materialId="6">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="warehouseWallLampGlow_mat" materialId="7" customShaderId="7" customShaderVariation="additive_colorScale">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorScale" value="1 0.9 0.45"/>
    </Material>
    <Material name="windowsGlass_mat" materialId="8" alphaBlending="true">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="warehouseWallLamp.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="warehouseWallLamp" clipDistance="80" nodeId="15">
      <TransformGroup name="visual_LODs" lodDistance="0 10" nodeId="16">
        <Shape name="warehouseWallLamp_LOD0" shapeId="1" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="6">
          <Shape name="warehouseWallLampGlass" shapeId="2" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </Shape>
        <Shape name="warehouseWallLamp_LOD1" shapeId="3" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="6"/>
      </TransformGroup>
      <Shape name="illum" shapeId="4" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="7"/>
      <Shape name="col" shapeId="5" visibility="false" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="21" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
