<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="mapCC_objectStorage" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_placeableObject_hall2</name>
        <functions>
            <function>$l10n_function_garageBulk</function>
            <function>$l10n_function_garage</function>
            <function>$l10n_function_objectStorage</function>
            <function>$l10n_function_roofSolarPanelsOption</function>
        </functions>
        <image>store_hall2.dds</image>
        <price>236000</price>
        <dailyUpkeep>70</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARDBUILDING</brand>
        <species>placeable</species>
        <category>sheds</category>

        <storeIconRendering>
            <settings cameraXRot="-15" cameraYRot="60" advancedBoundingBox="true"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>1207040</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>252928</indexBufferMemoryUsage>
        <textureMemoryUsage>8323072</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>hall2.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" placementRotationSnapAngle="90" placementPositionSnapSize="0.5" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="concrete"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
        <indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height"/>
        <indoorArea startNode="indoorArea3Start" widthNode="indoorArea3Width" heightNode="indoorArea3Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <lights>
        <group weatherRequiredFlags="NIGHT" />
        <group name="$l10n_action_placeableLightShed" triggerNode="controledLightsTrigger" volumeScale="0.2">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="70"/>
            </sounds>
        </group>

        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp01" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp02" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp03" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp04" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp05" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp06" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp07" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp08" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp09" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp10" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp11" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight02" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight03" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight04" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight05" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight06" groupIndex="2"/>
        
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp01" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/industrialWallLight.xml" linkNode="industrialWallLight01" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
                <light node="realLightsControledLow" groupIndex="2"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
                <light node="realLightsControledHigh" groupIndex="2"/>
            </high>
        </realLights>
    </lights>

    <animatedObjects>
        <animatedObject saveId="hall2_gateSmall">
            <animation duration="3">
                <part node="gateSmallRight">
                    <keyFrame time="0.03" rotation="-90 90 0"/>
                    <keyFrame time="1.0" rotation="-90 250 0"/>
                </part>
                <part node="gateSmallLeft">
                    <keyFrame time="0.03" rotation="-90 90 0"/>
                    <keyFrame time="1.0" rotation="-90 -70 0"/>
                </part>
                <part node="gateSmallRightHandle">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.03" rotation="-35 0 0"/>
                    <keyFrame time="0.06" rotation="0 0 0"/>
                </part>
                <part node="occluderMesh_gateSmall">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateSmall_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSmall_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateSmall_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateSmall_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall2_gateLarge1">
            <animation duration="3">
                <part node="gateLargeRight1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -2.45"/>
                </part>
                <part node="gateLargeLeft1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 2.45"/>
                </part>
                <part node="occluderMesh_gateLarge1">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateLarge1_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateLarge1_sound" template="rollingGarageDoor" />
                <posEnd linkNode="gateLarge1_sound" template="slidingGateMetalOpen" volumeScale="0.45" />
                <negEnd linkNode="gateLarge1_sound" template="slidingGateMetalClose" volumeScale="0.45" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall2_gateLarge2">
            <animation duration="3">
                <part node="gateLargeRight2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -2.45"/>
                </part>
                <part node="gateLargeLeft2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 2.45"/>
                </part>
                <part node="occluderMesh_gateLarge2">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateLarge2_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateLarge2_sound" template="rollingGarageDoor" />
                <posEnd linkNode="gateLarge2_sound" template="slidingGateMetalOpen" volumeScale="0.45" />
                <negEnd linkNode="gateLarge2_sound" template="slidingGateMetalClose" volumeScale="0.45" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall2_objectStorageConfig">
            <animation duration="0.2">
                <part node="objectTrigger">
                    <keyFrame time="0" translation="0 0 -28" />
                    <keyFrame time="1.0" translation="0 -50 -28" />
                </part>
                <part node="playerTrigger">
                    <keyFrame time="0" translation="25 0.5 -27.8" />
                    <keyFrame time="1.0" translation="25 -50 -27.8" />
                </part>
                <part node="infoTrigger">
                    <keyFrame time="0" translation="0 2.25 -23.4" />
                    <keyFrame time="1.0" translation="0 -50 -23.4" />
                </part>
                <part node="markers">
                    <keyFrame time="0" visibility="true" />
                    <keyFrame time="1.0" visibility="false" />
                </part>
                <part node="objectStorageCollisions">
                    <keyFrame time="0" translation="0 0 0" />
                    <keyFrame time="1.0" translation="0 -50 0" />
                </part>
            </animation>
            <controls triggerNode="objectStorageConfig_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_configureObjectStorageOff" negText="action_configureObjectStorageOn" />
        </animatedObject>
    </animatedObjects>

    <hotspots>
        <hotspot type="UNLOADING" linkNode="hotspotNode" teleportNode="teleportNode"/>
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="objectTriggerMarker" filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="true" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconLoad.i3d" adjustToGround="true" />
        <triggerMarker node="objectStorageConfig_marker" filename="$data/shared/assets/marker/markerIconWrench.i3d" adjustToGround="true" />
    </triggerMarkers>

    <infoTrigger triggerNode="infoTrigger"/>

    <objectStorage supportsBales="true" supportsPallets="true" capacity="2000" maxUnloadAmount="100" maxLength="8.5" maxWidth="6" maxHeight="5">
        <playerTrigger node="playerTrigger" />
        <objectTrigger node="objectTrigger" />
        <storageAreas>
            <storageArea startNode="storageAreaStart01" endNode="storageAreaEnd01" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart02" endNode="storageAreaEnd02" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart03" endNode="storageAreaEnd03" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart04" endNode="storageAreaEnd04" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart05" endNode="storageAreaEnd05" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart06" endNode="storageAreaEnd06" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart07" endNode="storageAreaEnd07" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart08" endNode="storageAreaEnd08" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart09" endNode="storageAreaEnd09" maxHeight="4.8"/>
            <storageArea startNode="storageAreaStart10" endNode="storageAreaEnd10" maxHeight="4.8"/>
        </storageAreas>
        <spawnAreas>
            <spawnArea startNode="spawnAreaStart01" endNode="spawnAreaEnd01"/>
        </spawnAreas>
    </objectStorage>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch01" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch02" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch03" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch04" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch05" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="2" linkNode="propsBuildingNode" filename="sharedAssets/propsBuilding.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing01" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing02" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing03" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing04" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing05" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing06" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing07" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing08" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing09" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing10" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing11" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
    </dynamicallyLoadedParts>

    <colorConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
        <node node="hall2_p2_LOD0" />
        <node node="hall2_p2_LOD1" />
        <node node="gateSmallRight" />
        <node node="gateSmallRightHandle" />
        <node node="gateSmallLeft" />
        <node node="gateLargeRight1" />
        <node node="gateLargeLeft1" />
        <node node="gateLargeRight2" />
        <node node="gateLargeLeft2" />
        <colorConfiguration color="0.17 0.125 0.08" name="$l10n_color_buildingSpecificDefault" isDefault="true"/>
        <colorConfiguration color="0.8 0.08 0.08" name="$l10n_color_lizardRed"/>
        <colorConfiguration color="0.324 0.101 0.081" name="$l10n_color_lizardDarkRed"/>
        <colorConfiguration color="0.95 0.23 0.05" name="$l10n_color_lizardOrange"/>
        <colorConfiguration color="0.35 0.19 0.05" name="$l10n_color_lizardBrown"/>
        <colorConfiguration color="1 0.51 0.09" name="$l10n_color_lizardYellow"/>
        <colorConfiguration color="0.79 0.67 0.28" name="$l10n_color_lizardBrightYellow"/>
        <colorConfiguration color="0.35 0.43 0.045" name="$l10n_color_lizardLimeGreen"/>
        <colorConfiguration color="0.258 0.392 0.13" name="$l10n_color_lizardFarmBrightGreen"/>
        <colorConfiguration color="0.15 0.47 0.05" name="$l10n_color_lizardBrightGreen"/>
        <colorConfiguration color="0.09 0.35 0.1" name="$l10n_color_lizardGreen"/>
        <colorConfiguration color="0.15 0.32 0.13" name="$l10n_color_lizardFarmGreen"/>
        <colorConfiguration color="0.05 0.15 0.05" name="$l10n_color_lizardDarkGreen"/>
        <colorConfiguration color="0.05 0.25 0.213" name="$l10n_color_lizardTurquoise"/>
        <colorConfiguration color="0.3 0.61 0.83" name="$l10n_color_lizardSkyBlue"/>
        <colorConfiguration color="0 0.42 0.85" name="$l10n_color_lizardLizardBrightBlue"/>
        <colorConfiguration color="0.05 0.27 0.8" name="$l10n_color_lizardBlue"/>
        <colorConfiguration color="0.01 0.22 0.45" name="$l10n_color_lizardOceanBlue"/>
        <colorConfiguration color="0.01 0.1 0.3" name="$l10n_color_lizardDarkBlue"/>
        <colorConfiguration color="0.22 0.18 0.56" name="$l10n_color_lizardPurple"/>
        <colorConfiguration color="0.27 0.27 0.57" name="$l10n_color_lizardBrightPurple"/>
        <colorConfiguration color="0.85 0.15 0.25" name="$l10n_color_lizardPink"/>
        <colorConfiguration color="0.85 0.3 0.42" name="$l10n_color_lizardBrightPink"/>
    </colorConfigurations>

    <solarPanels>
        <solarPanelsConfigurations>
            <solarPanelsConfiguration name="$l10n_ui_none" isActive="false"/>
            <solarPanelsConfiguration name="608 A" isActive="true" price="161120" incomePerHour="547" >
                <objectChange node="solarPanels01" visibilityActive="true"/>
            </solarPanelsConfiguration>
            <solarPanelsConfiguration name="608 B" isActive="true" price="161120" incomePerHour="547" >
                <objectChange node="solarPanels02" visibilityActive="true"/>
            </solarPanelsConfiguration>
            <solarPanelsConfiguration name="1216" isActive="true" price="322240" incomePerHour="1094" >
                <objectChange node="solarPanels01" visibilityActive="true"/>
                <objectChange node="solarPanels02" visibilityActive="true"/>
            </solarPanelsConfiguration>
        </solarPanelsConfigurations>
    </solarPanels>

    <i3dMappings>
        <i3dMapping id="hall2_p2_LOD0" node="0>0|0|2" />
        <i3dMapping id="hall2_p2_LOD1" node="0>0|1|1" />
        <i3dMapping id="gateSmallRight" node="0>1|0|0" />
        <i3dMapping id="gateSmallRightHandle" node="0>1|0|0|0" />
        <i3dMapping id="gateSmallLeft" node="0>1|0|1" />
        <i3dMapping id="gateSmall_trigger" node="0>1|0|2" />
        <i3dMapping id="gateSmall_sound" node="0>1|0|3" />
        <i3dMapping id="occluderMesh_gateSmall" node="0>1|0|4" />
        <i3dMapping id="gateLargeRight1" node="0>1|1|0" />
        <i3dMapping id="gateLargeLeft1" node="0>1|1|1" />
        <i3dMapping id="gateLarge1_trigger" node="0>1|1|2" />
        <i3dMapping id="gateLarge1_sound" node="0>1|1|3" />
        <i3dMapping id="occluderMesh_gateLarge1" node="0>1|1|4" />
        <i3dMapping id="gateLargeRight2" node="0>1|2|0" />
        <i3dMapping id="gateLargeLeft2" node="0>1|2|1" />
        <i3dMapping id="gateLarge2_trigger" node="0>1|2|2" />
        <i3dMapping id="gateLarge2_sound" node="0>1|2|3" />
        <i3dMapping id="occluderMesh_gateLarge2" node="0>1|2|4" />
        <i3dMapping id="propsBuildingNode" node="0>2|0" />
        <i3dMapping id="warehouseHangingLamp01" node="0>3|0|0" />
        <i3dMapping id="warehouseHangingLamp02" node="0>3|0|1" />
        <i3dMapping id="warehouseHangingLamp03" node="0>3|0|2" />
        <i3dMapping id="warehouseHangingLamp04" node="0>3|0|3" />
        <i3dMapping id="warehouseHangingLamp05" node="0>3|0|4" />
        <i3dMapping id="warehouseHangingLamp06" node="0>3|0|5" />
        <i3dMapping id="warehouseHangingLamp07" node="0>3|0|6" />
        <i3dMapping id="warehouseHangingLamp08" node="0>3|0|7" />
        <i3dMapping id="warehouseHangingLamp09" node="0>3|0|8" />
        <i3dMapping id="warehouseHangingLamp10" node="0>3|0|9" />
        <i3dMapping id="warehouseHangingLamp11" node="0>3|0|10" />
        <i3dMapping id="warehouseWallLamp01" node="0>3|0|11" />
        <i3dMapping id="industrialWallLight01" node="0>3|0|12" />
        <i3dMapping id="industrialWallLight02" node="0>3|0|13" />
        <i3dMapping id="industrialWallLight03" node="0>3|0|14" />
        <i3dMapping id="industrialWallLight04" node="0>3|0|15" />
        <i3dMapping id="industrialWallLight05" node="0>3|0|16" />
        <i3dMapping id="industrialWallLight06" node="0>3|0|17" />
        <i3dMapping id="realLightsLow" node="0>3|1|0" />
        <i3dMapping id="realLightsHigh" node="0>3|1|1" />
        <i3dMapping id="realLightsControledLow" node="0>3|1|2" />
        <i3dMapping id="realLightsControledHigh" node="0>3|1|3" />
        <i3dMapping id="lightSwitch01" node="0>3|2|0" />
        <i3dMapping id="lightSwitch02" node="0>3|2|1" />
        <i3dMapping id="lightSwitch03" node="0>3|2|2" />
        <i3dMapping id="lightSwitch04" node="0>3|2|3" />
        <i3dMapping id="lightSwitch05" node="0>3|2|4" />
        <i3dMapping id="controledLightsTrigger" node="0>3|3" />
        <i3dMapping id="objectTrigger" node="0>4|0" />
        <i3dMapping id="playerTrigger" node="0>4|1" />
        <i3dMapping id="storageAreas" node="0>4|2" />
        <i3dMapping id="storageAreaStart01" node="0>4|2|0" />
        <i3dMapping id="storageAreaEnd01" node="0>4|2|0|0" />
        <i3dMapping id="storageAreaStart02" node="0>4|2|1" />
        <i3dMapping id="storageAreaEnd02" node="0>4|2|1|0" />
        <i3dMapping id="storageAreaStart03" node="0>4|2|2" />
        <i3dMapping id="storageAreaEnd03" node="0>4|2|2|0" />
        <i3dMapping id="storageAreaStart04" node="0>4|2|3" />
        <i3dMapping id="storageAreaEnd04" node="0>4|2|3|0" />
        <i3dMapping id="storageAreaStart05" node="0>4|2|4" />
        <i3dMapping id="storageAreaEnd05" node="0>4|2|4|0" />
        <i3dMapping id="storageAreaStart06" node="0>4|2|5" />
        <i3dMapping id="storageAreaEnd06" node="0>4|2|5|0" />
        <i3dMapping id="storageAreaStart07" node="0>4|2|6" />
        <i3dMapping id="storageAreaEnd07" node="0>4|2|6|0" />
        <i3dMapping id="storageAreaStart08" node="0>4|2|7" />
        <i3dMapping id="storageAreaEnd08" node="0>4|2|7|0" />
        <i3dMapping id="storageAreaStart09" node="0>4|2|8" />
        <i3dMapping id="storageAreaEnd09" node="0>4|2|8|0" />
        <i3dMapping id="storageAreaStart10" node="0>4|2|9" />
        <i3dMapping id="storageAreaEnd10" node="0>4|2|9|0" />
        <i3dMapping id="spawnAreaStart01" node="0>4|3|0" />
        <i3dMapping id="spawnAreaEnd01" node="0>4|3|0|0" />
        <i3dMapping id="infoTrigger" node="0>4|4" />
        <i3dMapping id="markers" node="0>4|5" />
        <i3dMapping id="warningStripes" node="0>4|5|0" />
        <i3dMapping id="objectTriggerMarker" node="0>4|5|1" />
        <i3dMapping id="playerTriggerMarker" node="0>4|5|2" />
        <i3dMapping id="stopCrossing01" node="0>4|5|3|0" />
        <i3dMapping id="stopCrossing02" node="0>4|5|3|1" />
        <i3dMapping id="stopCrossing03" node="0>4|5|3|2" />
        <i3dMapping id="stopCrossing04" node="0>4|5|3|3" />
        <i3dMapping id="stopCrossing05" node="0>4|5|3|4" />
        <i3dMapping id="stopCrossing06" node="0>4|5|3|5" />
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</placeable>
