<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="garageSolarPanels" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_placeableObject_hall1</name>
        <functions>
            <function>$l10n_function_garageBulk</function>
            <function>$l10n_function_garage</function>
            <function>$l10n_function_roofSolarPanelsOption</function>
        </functions>
        <image>store_hall1.dds</image>
        <price>194000</price>
        <dailyUpkeep>60</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARDBUILDING</brand>
        <species>placeable</species>
        <category>sheds</category>

        <storeIconRendering>
            <settings cameraXRot="-12" cameraYRot="130" advancedBoundingBox="true"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>944128</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>192256</indexBufferMemoryUsage>
        <textureMemoryUsage>7536640</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>hall1.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" placementRotationSnapAngle="90" placementPositionSnapSize="0.5" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <lights>
        <group weatherRequiredFlags="NIGHT" />
        <group name="$l10n_action_placeableLightShed" triggerNode="controledLightsTrigger" volumeScale="0.2">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="70"/>
            </sounds>
        </group>

        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp01" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp02" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp03" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp04" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp05" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp06" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp07" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp08" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp09" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp10" groupIndex="2"/>
        <sharedLight filename="sharedAssets/lights/warehouseHangingLamp.xml" linkNode="warehouseHangingLamp11" groupIndex="2"/>

        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp01" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp02" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp03" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp04" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp05" groupIndex="1"/>
        <sharedLight filename="sharedAssets/lights/warehouseWallLamp.xml" linkNode="warehouseWallLamp06" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
                <light node="realLightsControledLow" groupIndex="2"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
                <light node="realLightsControledHigh" groupIndex="2"/>
            </high>
        </realLights>
    </lights>

    <animatedObjects>
        <animatedObject saveId="hall1_gateLarge1">
            <animation duration="3">
                <part node="gateLargeLeft1">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 -160 0"/>
                </part>
                <part node="gateLargeRight1">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 160 0"/>
                </part>
                <part node="occluderMesh_gateLarge1">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateLarge1_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateLarge1_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateLarge1_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateLarge1_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall1_gateLarge2">
            <animation duration="3">
                <part node="gateLargeLeft2">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 -160 0"/>
                </part>
                <part node="gateLargeRight2">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 160 0"/>
                </part>
                <part node="occluderMesh_gateLarge2">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateLarge2_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateLarge2_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateLarge2_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateLarge2_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall1_gateSmall1">
            <animation duration="3">
                <part node="gateSmallLeft1">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 -160 0"/>
                </part>
                <part node="gateSmallRight1">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 160 0"/>
                </part>
                <part node="occluderMesh_gateSmall1">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateSmall1_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSmall1_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateSmall1_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateSmall1_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall1_gateSmall2">
            <animation duration="3">
                <part node="gateSmallLeft2">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 -160 0"/>
                </part>
                <part node="gateSmallRight2">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="0.725" rotation="-90 113 0"/>
                </part>
                <part node="occluderMesh_gateSmall2">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateSmall2_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSmall2_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateSmall2_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateSmall2_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall1_gateSmall3">
            <animation duration="2.5">
                <part node="gateSmallLeft3">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 -113 0"/>
                </part>
                <part node="gateSmallRight3">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 113 0"/>
                </part>
                <part node="occluderMesh_gateSmall3">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateSmall3_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSmall3_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateSmall3_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateSmall3_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="hall1_gateSmall4">
            <animation duration="3">
                <part node="gateSmallLeft4">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="0.75" rotation="-90 -113 0"/>
                </part>
                <part node="gateSmallRight4">
                    <keyFrame time="0.0" rotation="-90 0 0"/>
                    <keyFrame time="1.0" rotation="-90 160 0"/>
                </part>
                <part node="occluderMesh_gateSmall4">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false" />
                </part>
            </animation>
            <controls triggerNode="gateSmall4_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSmall4_sound" template="metalDoorsLoop" volumeScale="0.6" />
                <posEnd linkNode="gateSmall4_sound" template="metalDoorsOpen" volumeScale="0.7" />
                <negEnd linkNode="gateSmall4_sound" template="metalDoorsClose" volumeScale="1" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch01" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch02" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch03" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch04" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch05" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="1" linkNode="propsBuildingNode" filename="sharedAssets/propsBuilding.i3d"/>
    </dynamicallyLoadedParts>

    <colorConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
        <node node="hall1_p2_LOD0" />
        <node node="hall1_p2_LOD1" />
        <node node="gateLargeLeft1" />
        <node node="gateLargeRight1" />
        <node node="gateLargeLeft2" />
        <node node="gateLargeRight2" />
        <node node="gateSmallLeft1" />
        <node node="gateSmallRight1" />
        <node node="gateSmallLeft2" />
        <node node="gateSmallRight2" />
        <node node="gateSmallLeft3" />
        <node node="gateSmallRight3" />
        <node node="gateSmallLeft4" />
        <node node="gateSmallRight4" />
        <colorConfiguration color="0.4 0.55 0.7" name="$l10n_color_buildingSpecificDefault" isDefault="true"/>
        <colorConfiguration color="0.8 0.08 0.08" name="$l10n_color_lizardRed"/>
        <colorConfiguration color="0.324 0.101 0.081" name="$l10n_color_lizardDarkRed"/>
        <colorConfiguration color="0.95 0.23 0.05" name="$l10n_color_lizardOrange"/>
        <colorConfiguration color="0.35 0.19 0.05" name="$l10n_color_lizardBrown"/>
        <colorConfiguration color="1 0.51 0.09" name="$l10n_color_lizardYellow"/>
        <colorConfiguration color="0.79 0.67 0.28" name="$l10n_color_lizardBrightYellow"/>
        <colorConfiguration color="0.35 0.43 0.045" name="$l10n_color_lizardLimeGreen"/>
        <colorConfiguration color="0.258 0.392 0.13" name="$l10n_color_lizardFarmBrightGreen"/>
        <colorConfiguration color="0.15 0.47 0.05" name="$l10n_color_lizardBrightGreen"/>
        <colorConfiguration color="0.09 0.35 0.1" name="$l10n_color_lizardGreen"/>
        <colorConfiguration color="0.15 0.32 0.13" name="$l10n_color_lizardFarmGreen"/>
        <colorConfiguration color="0.05 0.15 0.05" name="$l10n_color_lizardDarkGreen"/>
        <colorConfiguration color="0.05 0.25 0.213" name="$l10n_color_lizardTurquoise"/>
        <colorConfiguration color="0.3 0.61 0.83" name="$l10n_color_lizardSkyBlue"/>
        <colorConfiguration color="0 0.42 0.85" name="$l10n_color_lizardLizardBrightBlue"/>
        <colorConfiguration color="0.05 0.27 0.8" name="$l10n_color_lizardBlue"/>
        <colorConfiguration color="0.01 0.22 0.45" name="$l10n_color_lizardOceanBlue"/>
        <colorConfiguration color="0.01 0.1 0.3" name="$l10n_color_lizardDarkBlue"/>
        <colorConfiguration color="0.22 0.18 0.56" name="$l10n_color_lizardPurple"/>
        <colorConfiguration color="0.27 0.27 0.57" name="$l10n_color_lizardBrightPurple"/>
        <colorConfiguration color="0.85 0.15 0.25" name="$l10n_color_lizardPink"/>
        <colorConfiguration color="0.85 0.3 0.42" name="$l10n_color_lizardBrightPink"/>
    </colorConfigurations>

    <solarPanels>
        <solarPanelsConfigurations>
            <solarPanelsConfiguration name="$l10n_ui_none" isActive="false"/>
            <solarPanelsConfiguration name="360 A" isActive="true" price="95400" incomePerHour="324" >
                <objectChange node="solarPanels01" visibilityActive="true"/>
            </solarPanelsConfiguration>
            <solarPanelsConfiguration name="360 B" isActive="true" price="95400" incomePerHour="324" >
                <objectChange node="solarPanels02" visibilityActive="true"/>
            </solarPanelsConfiguration>
            <solarPanelsConfiguration name="720" isActive="true" price="190800" incomePerHour="648" >
                <objectChange node="solarPanels01" visibilityActive="true"/>
                <objectChange node="solarPanels02" visibilityActive="true"/>
            </solarPanelsConfiguration>
        </solarPanelsConfigurations>
    </solarPanels>

    <i3dMappings>
        <i3dMapping id="hall1_p2_LOD0" node="0>0|0|2" />
        <i3dMapping id="hall1_p2_LOD1" node="0>0|1|1" />
        <i3dMapping id="gateLargeLeft1" node="0>1|0|0" />
        <i3dMapping id="gateLargeRight1" node="0>1|0|1" />
        <i3dMapping id="gateLarge1_trigger" node="0>1|0|2" />
        <i3dMapping id="gateLarge1_sound" node="0>1|0|3" />
        <i3dMapping id="occluderMesh_gateLarge1" node="0>1|0|4" />
        <i3dMapping id="gateLargeLeft2" node="0>1|1|0" />
        <i3dMapping id="gateLargeRight2" node="0>1|1|1" />
        <i3dMapping id="gateLarge2_trigger" node="0>1|1|2" />
        <i3dMapping id="gateLarge2_sound" node="0>1|1|3" />
        <i3dMapping id="occluderMesh_gateLarge2" node="0>1|1|4" />
        <i3dMapping id="gateSmallLeft1" node="0>1|2|0" />
        <i3dMapping id="gateSmallRight1" node="0>1|2|1" />
        <i3dMapping id="gateSmall1_trigger" node="0>1|2|2" />
        <i3dMapping id="gateSmall1_sound" node="0>1|2|3" />
        <i3dMapping id="occluderMesh_gateSmall1" node="0>1|2|4" />
        <i3dMapping id="gateSmallLeft2" node="0>1|3|0" />
        <i3dMapping id="gateSmallRight2" node="0>1|3|1" />
        <i3dMapping id="gateSmall2_trigger" node="0>1|3|2" />
        <i3dMapping id="gateSmall2_sound" node="0>1|3|3" />
        <i3dMapping id="occluderMesh_gateSmall2" node="0>1|3|4" />
        <i3dMapping id="gateSmallLeft3" node="0>1|4|0" />
        <i3dMapping id="gateSmallRight3" node="0>1|4|1" />
        <i3dMapping id="gateSmall3_trigger" node="0>1|4|2" />
        <i3dMapping id="gateSmall3_sound" node="0>1|4|3" />
        <i3dMapping id="occluderMesh_gateSmall3" node="0>1|4|4" />
        <i3dMapping id="gateSmallLeft4" node="0>1|5|0" />
        <i3dMapping id="gateSmallRight4" node="0>1|5|1" />
        <i3dMapping id="gateSmall4_trigger" node="0>1|5|2" />
        <i3dMapping id="gateSmall4_sound" node="0>1|5|3" />
        <i3dMapping id="occluderMesh_gateSmall4" node="0>1|5|4" />
        <i3dMapping id="propsBuildingNode" node="0>2|0" />
        <i3dMapping id="warehouseHangingLamp01" node="0>3|0|0" />
        <i3dMapping id="warehouseHangingLamp02" node="0>3|0|1" />
        <i3dMapping id="warehouseHangingLamp03" node="0>3|0|2" />
        <i3dMapping id="warehouseHangingLamp04" node="0>3|0|3" />
        <i3dMapping id="warehouseHangingLamp05" node="0>3|0|4" />
        <i3dMapping id="warehouseHangingLamp06" node="0>3|0|5" />
        <i3dMapping id="warehouseHangingLamp07" node="0>3|0|6" />
        <i3dMapping id="warehouseHangingLamp08" node="0>3|0|7" />
        <i3dMapping id="warehouseHangingLamp09" node="0>3|0|8" />
        <i3dMapping id="warehouseHangingLamp10" node="0>3|0|9" />
        <i3dMapping id="warehouseHangingLamp11" node="0>3|0|10" />
        <i3dMapping id="warehouseWallLamp01" node="0>3|0|11" />
        <i3dMapping id="warehouseWallLamp02" node="0>3|0|12" />
        <i3dMapping id="warehouseWallLamp03" node="0>3|0|13" />
        <i3dMapping id="warehouseWallLamp04" node="0>3|0|14" />
        <i3dMapping id="warehouseWallLamp05" node="0>3|0|15" />
        <i3dMapping id="warehouseWallLamp06" node="0>3|0|16" />
        <i3dMapping id="realLightsLow" node="0>3|1|0" />
        <i3dMapping id="realLightsHigh" node="0>3|1|1" />
        <i3dMapping id="realLightsControledLow" node="0>3|1|2" />
        <i3dMapping id="realLightsControledHigh" node="0>3|1|3" />
        <i3dMapping id="lightSwitch01" node="0>3|2|0" />
        <i3dMapping id="lightSwitch02" node="0>3|2|1" />
        <i3dMapping id="lightSwitch03" node="0>3|2|2" />
        <i3dMapping id="lightSwitch04" node="0>3|2|3" />
        <i3dMapping id="lightSwitch05" node="0>3|2|4" />
        <i3dMapping id="controledLightsTrigger" node="0>3|3" />
        <i3dMapping id="clearArea1Start" node="0>4|0" />
        <i3dMapping id="clearArea1Width" node="0>4|0|0" />
        <i3dMapping id="clearArea1Height" node="0>4|0|1" />
        <i3dMapping id="levelArea1Start" node="0>5|0" />
        <i3dMapping id="levelArea1Width" node="0>5|0|0" />
        <i3dMapping id="levelArea1Height" node="0>5|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>6|0" />
        <i3dMapping id="indoorArea1Width" node="0>6|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>6|0|1" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>7|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>7|0|0" />
        <i3dMapping id="testArea1Start" node="0>8|0" />
        <i3dMapping id="testArea1End" node="0>8|0|0" />
        <i3dMapping id="solarPanels01" node="0>12|0" />
        <i3dMapping id="solarPanels02" node="0>12|1" />
    </i3dMappings>
</placeable>
